Creative hydroxok, want suggestions? style_emoticons/default/tongue.gif
here goes then....
- Dont switch people from spec to hunters ( automaticaly ) , they have to stay in spec ^^
- less fall damage
- cool skins for the weapons ( like the shotguns, with gold and silver, etc.. )
- no one-shot kill snipers
- more ammo for shotguns + handgun ( also g3 and m14 )
- new challenges / original challenges
- create a class system setting
- bash with fists or something else (i have the fists bash script^^)
- music
- messages when you get certain killstreaks
- auto afk-kick system
- …
is marshall gonna help you on this? style_emoticons/default/ohmy.gif
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
#1421
Posted 19 May 2012 - 08:15 AM

Sig by SliZe
Kirabati COD4 master
#1422
Posted 19 May 2012 - 08:55 AM
Creative hydrox
Well nice idea but I disagree with '' no one-shoot kill sniper''. ;/
.Hydrox~, on 25 November 2009 - 07:51 PM, said:
Almost 3 years old...
I also want to say that the new mod is one of the best ones EVER made.
Improvements can be made of course. A "Save Class" will probably be added. That you don't have to edit your class every time there's a new map.
The spawn protection should be reduced to 1 sec instead of 2 sec.
Also when you're the zombie with the "zombie-like" hands and you kill a hunter, the "kill picture" at the bottom left of the screen is missing.
#1423
Posted 19 May 2012 - 12:15 PM
That's a 3 years old post.............. Look at the date please :>Creative hydrox
Well nice idea but I disagree with '' no one-shoot kill sniper''. ;/
About the new mod: -bricks didn't kill yesterday, dunno if it's already fixed
-Save class would be nice indeed!
-Agreed about the spawn protection to 1 sec. About that, is it possible to detect if a survivor has just been killed? When there is a pack of people, 1 gets killed = 2 other die before the spawn protection wears off... (and as I am often on the edge of those groups, I get backraped) :/
-That's perhaps just me but: I fail to hit zombies all the time... I can't seem to kill any (no matter how much I spray...), apart by knifing... Apparently I am not the only one so... :/
Also dat_nuke! Would be even more awesome if there was a sound effect with it... like zombies screaming, then nuke comes -> silence for 1 or 2 sec then deep explosion sound growing in volume progressively

#1424
Posted 19 May 2012 - 12:37 PM
- Bricks got fixed after Crash JulesAbout the new mod: -bricks didn't kill yesterday, dunno if it's already fixed
-Save class would be nice indeed!
-Agreed about the spawn protection to 1 sec. About that, is it possible to detect if a survivor has just been killed? When there is a pack of people, 1 gets killed = 2 other die before the spawn protection wears off... (and as I am often on the edge of those groups, I get backraped) :/
-That's perhaps just me but: I fail to hit zombies all the time... I can't seem to kill any (no matter how much I spray...), apart by knifing... Apparently I am not the only one so... :/
Also dat_nuke! Would be even more awesome if there was a sound effect with it... like zombies screaming, then nuke comes -> silence for 1 or 2 sec then deep explosion sound growing in volume progressively
- Is it true that zombies can kill before the spawn protection wears off?
- Could be that you shoot the zombies when the spawn protection is on or you simply don't hit them.
#1425
Posted 19 May 2012 - 06:14 PM
- saw that earlier today- Bricks got fixed after Crash Jules
- Is it true that zombies can kill before the spawn protection wears off?
- Could be that you shoot the zombies when the spawn protection is on or you simply don't hit them.
-Dunno, but he can knife one at least before it wears off (well or it wears off when he knives, which is basically the same)
-I think it might be spawn protection. I hit them, would be strange if I didn't, since I did hit them before
Doesn't change my opinion on spawn protection. I like it.

#1426
Posted 22 May 2012 - 03:43 PM
- Spawn protection is a bit to long (Make it 1 second and/or remove when you move)
- The animations for most of the zombie weapons (excluding the knife) is realy slow, it had been a good idea to slow them down. It is also worth noting that it takes quite a long time to change to the brick.
- When you buy a antidote for the second time it says: "You can only use 1 antidotes per rounds", probarbly a good idea to get it grammaticly correct


Come closer, and I will SliZe You!
My Portofilio: http://slize.net
Just ask me if you want a sig!
X-Fire: nico1375
CoD4 Admin
#1427
Posted 22 May 2012 - 03:47 PM
In my opinion I think we should have it on 2 sec. You get used to it after a while and I think there could be more spawn killing if it'd be reduced.Loving the mod, but there are 3 things I noticed while playing:
- Spawn protection is a bit to long (Make it 1 second and/or remove when you move)
- The animations for most of the zombie weapons (excluding the knife) is realy slow, it had been a good idea to slow them down. It is also worth noting that it takes quite a long time to change to the brick.
- When you buy a antidote for the second time it says: "You can only use 1 antidotes per rounds", probarbly a good idea to get it grammaticly correct
One other thing that I noticed is that when you buy an Infection Grenade and you die, you lose it. At least I did. Might want to fix so you still have it after you die but you can still only have one in your inventory.
#1428
Posted 22 May 2012 - 04:14 PM
2 seconds is a realy long time for a fast paste shooter.In my opinion I think we should have it on 2 sec. You get used to it after a while and I think there could be more spawn killing if it'd be reduced
Also, the M21 one shots and it is a semi-auto rifle. Can we get the Nerf hammer over here?

Come closer, and I will SliZe You!
My Portofilio: http://slize.net
Just ask me if you want a sig!
X-Fire: nico1375
CoD4 Admin
#1429
Posted 22 May 2012 - 04:16 PM
2 seconds is a realy long time for a fast paste shooter.
Also, the M21 one shots and it is a semi-auto rifle. Can we get the Nerf hammer over here?
M21, barett and dragunov were all disabled already but they got enabled again, probably due to a server restart, as soon as braxi is back she'll disable them again
Quotes
#1430
Posted 22 May 2012 - 07:14 PM
like this one watch from 5:25 to 6:30
#1431
Posted 23 May 2012 - 02:00 PM
Quotes
#1432
Posted 23 May 2012 - 02:46 PM
#1433
Posted 06 July 2012 - 09:21 PM
Quotes
#1434
Posted 07 July 2012 - 09:59 AM
#1435
Posted 07 July 2012 - 10:01 AM
does this mean braxi will be working on it again?
No
Quotes
#1436
Posted 07 July 2012 - 10:04 AM
No
#1437
Posted 15 April 2013 - 06:27 PM
Also tagged with one or more of these keywords: new
![]()
|
The Afterlife Gaming Area →
Call of Duty 4 Zombies →
Map Suggestions →
add mp_buildingblocksStarted by CraZyCr0c, 02 Apr 2012 |
|
|
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users
Sign In
Create Account
This topic is locked

Back to top









