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CoD4 Mod Topic

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#1421
kirabati1

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ok, want suggestions? style_emoticons/default/tongue.gif
here goes then....

  • Dont switch people from spec to hunters ( automaticaly ) , they have to stay in spec ^^
  • less fall damage
  • cool skins for the weapons ( like the shotguns, with gold and silver, etc.. )
  • no one-shot kill snipers
  • more ammo for shotguns + handgun ( also g3 and m14 )
  • new challenges / original challenges
  • create a class system setting
  • bash with fists or something else (i have the fists bash script^^)
  • music
  • messages when you get certain killstreaks
  • auto afk-kick system



is marshall gonna help you on this? style_emoticons/default/ohmy.gif

Creative hydrox :troll: Well nice idea but I disagree with '' no one-shoot kill sniper''. ;/
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#1422
Redy

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Creative hydrox :troll: Well nice idea but I disagree with '' no one-shoot kill sniper''. ;/

.Hydrox~, on 25 November 2009 - 07:51 PM, said:


Almost 3 years old...

I also want to say that the new mod is one of the best ones EVER made.
Improvements can be made of course. A "Save Class" will probably be added. That you don't have to edit your class every time there's a new map.
The spawn protection should be reduced to 1 sec instead of 2 sec.
Also when you're the zombie with the "zombie-like" hands and you kill a hunter, the "kill picture" at the bottom left of the screen is missing.
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#1423
Jules

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Creative hydrox :troll: Well nice idea but I disagree with '' no one-shoot kill sniper''. ;/

That's a 3 years old post.............. Look at the date please :>


About the new mod: -bricks didn't kill yesterday, dunno if it's already fixed
-Save class would be nice indeed!
-Agreed about the spawn protection to 1 sec. About that, is it possible to detect if a survivor has just been killed? When there is a pack of people, 1 gets killed = 2 other die before the spawn protection wears off... (and as I am often on the edge of those groups, I get backraped) :/
-That's perhaps just me but: I fail to hit zombies all the time... I can't seem to kill any (no matter how much I spray...), apart by knifing... Apparently I am not the only one so... :/



Also dat_nuke! Would be even more awesome if there was a sound effect with it... like zombies screaming, then nuke comes -> silence for 1 or 2 sec then deep explosion sound growing in volume progressively
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#1424
Redy

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About the new mod: -bricks didn't kill yesterday, dunno if it's already fixed
-Save class would be nice indeed!
-Agreed about the spawn protection to 1 sec. About that, is it possible to detect if a survivor has just been killed? When there is a pack of people, 1 gets killed = 2 other die before the spawn protection wears off... (and as I am often on the edge of those groups, I get backraped) :/
-That's perhaps just me but: I fail to hit zombies all the time... I can't seem to kill any (no matter how much I spray...), apart by knifing... Apparently I am not the only one so... :/



Also dat_nuke! Would be even more awesome if there was a sound effect with it... like zombies screaming, then nuke comes -> silence for 1 or 2 sec then deep explosion sound growing in volume progressively

- Bricks got fixed after Crash Jules :P
- Is it true that zombies can kill before the spawn protection wears off?
- Could be that you shoot the zombies when the spawn protection is on or you simply don't hit them.
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#1425
Jules

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- Bricks got fixed after Crash Jules :P
- Is it true that zombies can kill before the spawn protection wears off?
- Could be that you shoot the zombies when the spawn protection is on or you simply don't hit them.

- saw that earlier today :P
-Dunno, but he can knife one at least before it wears off (well or it wears off when he knives, which is basically the same)
-I think it might be spawn protection. I hit them, would be strange if I didn't, since I did hit them before :dave:

Doesn't change my opinion on spawn protection. I like it.
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#1426
SliZe

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Loving the mod, but there are 3 things I noticed while playing:
  • Spawn protection is a bit to long (Make it 1 second and/or remove when you move)
  • The animations for most of the zombie weapons (excluding the knife) is realy slow, it had been a good idea to slow them down. It is also worth noting that it takes quite a long time to change to the brick.
  • When you buy a antidote for the second time it says: "You can only use 1 antidotes per rounds", probarbly a good idea to get it grammaticly correct :P

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#1427
Redy

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Loving the mod, but there are 3 things I noticed while playing:

  • Spawn protection is a bit to long (Make it 1 second and/or remove when you move)
  • The animations for most of the zombie weapons (excluding the knife) is realy slow, it had been a good idea to slow them down. It is also worth noting that it takes quite a long time to change to the brick.
  • When you buy a antidote for the second time it says: "You can only use 1 antidotes per rounds", probarbly a good idea to get it grammaticly correct :P

In my opinion I think we should have it on 2 sec. You get used to it after a while and I think there could be more spawn killing if it'd be reduced.

One other thing that I noticed is that when you buy an Infection Grenade and you die, you lose it. At least I did. Might want to fix so you still have it after you die but you can still only have one in your inventory.
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#1428
SliZe

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In my opinion I think we should have it on 2 sec. You get used to it after a while and I think there could be more spawn killing if it'd be reduced

2 seconds is a realy long time for a fast paste shooter.

Also, the M21 one shots and it is a semi-auto rifle. Can we get the Nerf hammer over here? :P
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#1429
Techno

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2 seconds is a realy long time for a fast paste shooter.

Also, the M21 one shots and it is a semi-auto rifle. Can we get the Nerf hammer over here? :P


M21, barett and dragunov were all disabled already but they got enabled again, probably due to a server restart, as soon as braxi is back she'll disable them again
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#1430
Glitcher98745

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maybe you'll add scream sounds when zombie kill hunter
like this one watch from 5:25 to 6:30
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#1431
Techno

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There are already a lot fx sounds in the mod not sure if braxi would add more of them :o
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#1432
Glitcher98745

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thats bad :(
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#1433
Techno

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Just letting you guys know that I've put v8 back on the server, we've had a few ppl on the server earlier today, 11 to be exact and like 8 a few minutes ago, seems like it's doing better than with v7. (for now)
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#1434
Lossy

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does this mean braxi will be working on it again?
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#1435
Techno

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does this mean braxi will be working on it again?


No
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#1436
Lossy

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No

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#1437
Stokes

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